Game-Based Simulations: Seeing in context.
One of the most compelling reasons for using game-based simulations, particularly when it involves the construction, validation, and application of theoretical concepts, is that it engages the participant in higher-level thinking and experimentation skills.
Game-based simulations also offer unique opportunities for problem-solving within an interactive engagement environment. Research indicates that significant learning gains are achieved when individuals participate in interactive engagement activities. Thus, the learning environment and activity created around a game-based simulation must provide an interactive engagement experience.
Working with game-based simulations can enhance systems thinking abilities. Gamification, combined with simulation, is a powerful approach to visualization and developing conceptual skills.
The knowledge gained through gamification and the understanding of simulated reality development and implementation are transferable to numerous other disciplines, such as leadership development, team building, and fast-track high-potential programs.
Game-based simulations engage the participant, and significant learning gains are achieved. They enhance systems thinking abilities and are a powerful approach to visualizing potential challenges and outcomes.
Education-based and competency-based learning, in particular, must acknowledge and account for the characteristics of adult learners and the learning strategies that work best with them. Adult learners expect, and deserve, to conclude the experience with competencies that can directly and immediately be applied on the job. In the case of education opportunities, participants must be able to recognize and apply the competencies learned through the “training-in-context” experience in real job situations.
Game-based simulations and role-play rank high among the most helpful learning techniques for emphasizing a training-in-context concept, where the learning environment approximates the workplace environment in as many contextual ways as possible.
Game-Based Simulations
· Game Plan for Change: Igniting Growth Through Transformation
· Game Plan for Innovation and Creativity: Giving Ideas Wings to Fly
· Game Plan for Cost Mapping: Identifying Cost and Building a Value-Based Solutions Map
· Game Plan for Teams: The Construction Team, A Blueprint for Excellence
· Game Plan for Culture: Focusing on What Matters Most
· Game Plan for Health Check: Indicators of Well-Being and Engagement
· Game Plan for Skills Forecasting: Most In-Demand, Newest In-Demand, Most Robust Increase in Needs Requirements, Emerging Competencies by Function
· Game Plan for Entrepreneurship: The Idea Generation
· Game Plan for Flashover: Dealing With Things Spreading Very Rapidly
· Game Plan for Operational Effectiveness: Translating Strategy into Reality
· Game Plan for Creating Potential: A Next Generation of Creators
· Game Plan for Strategic Process Modeling: Aligning Organizational Functions
· Game Plan for Backdraft: Dealing with Threats and Volatilities Known and Unknown
· Game Plan for Hearing All Voices: Inclusion, Diversity, Pluralism, and Asymmetry
· Game Plan for Managing the Field of Variance: Creating Synergy 2 + 2 => 4
· Game Plan for The Keystone Equation: Having Disproportionate Impact
Gamification for Planning, Executing, and Accomplishing Strategic Intent
An advanced gamification that changes everything.
Two distinct, integrated, and interconnected adaptations.
Top Down for those who are responsible for developing the strategy.
Bottom Up. For those responsible for facilitating implementation.
Together, they converge and meet at a critical intersection of strategic significance —the organization’s business advantage.
The Future
The default model of accumulating capital through growing sales and reducing costs is something of the past.
The future is about creating currency. It’s about:
Creating value
Creating synergy (2+2=>4)
Creating advantage
. . . and most important
Creating opportunity
Currency is the value inherent in our ability to take advantage of leverageable opportunities.
Learning, confronting, and solving complex challenges through gaming.
Mastery gained through situational role-play with results-based feedback.
Subject-based learning drives cognitive content across the participating experience.
The scoreboard environment keeps participants aware of their performance prowess.
Multi-level gameplay builds proficiency while increasing contextual framework awareness.
How Does It Work?
Gameboard format
Team-based participation
Open-ended duration
Stepped progression
Group activity problem-solving
Roadblocks and workarounds
Critical thinking solutions
Scorecard results
Competitive atmosphere
Who Is This For?
Organizations
Leadership Teams
Business Units
Departments
Team Leads
Consultants
Gaming Events
Training Workshops
Client Engagements
Train-the-Trainer
Academia
MBA – Business School
Term Curriculum
Teaming Activity
Integrated Syllabus
Gamification: The Progression of Competence
Gamification is about . . . confronting challenges and solving problems.
Simulation is about . . . considering options and creating solutions.
Application is about . . . imagining the future and setting a course.
Realization is about influencing through innovation and becoming leaders.
It’s not about . . . winners and losers, but about thinkers and shapers.
It’s all about . . . advanced concepts and design usability, direct line application, proof of concept actions, and high-yield outcomes.
Partner with RGi every move of the way.